| struct Interface { |
| int i; |
| uint u; |
| int4 vi; |
| uint4 vu; |
| float4 pos; |
| }; |
| struct tint_symbol { |
| int i : TEXCOORD0; |
| uint u : TEXCOORD1; |
| int4 vi : TEXCOORD2; |
| uint4 vu : TEXCOORD3; |
| float4 pos : SV_Position; |
| }; |
| |
| tint_symbol vert_main() { |
| const Interface tint_symbol_1 = {0, 0u, int4(0, 0, 0, 0), uint4(0u, 0u, 0u, 0u), float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos}; |
| return tint_symbol_5; |
| } |
| |
| struct tint_symbol_3 { |
| int i : TEXCOORD0; |
| uint u : TEXCOORD1; |
| int4 vi : TEXCOORD2; |
| uint4 vu : TEXCOORD3; |
| float4 pos : SV_Position; |
| }; |
| struct tint_symbol_4 { |
| int value : SV_Target0; |
| }; |
| |
| tint_symbol_4 frag_main(tint_symbol_3 tint_symbol_2) { |
| const Interface inputs = {tint_symbol_2.i, tint_symbol_2.u, tint_symbol_2.vi, tint_symbol_2.vu, tint_symbol_2.pos}; |
| const tint_symbol_4 tint_symbol_6 = {inputs.i}; |
| return tint_symbol_6; |
| } |