commit | 5deac0c200e39547db7ce657ad1d5d3ef60c2bcd | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Sep 25 14:31:01 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 25 14:31:01 2024 +0000 |
tree | 3be5e0163053ecbb08c3a8212877fe0132e430ba | |
parent | 878a77d4f2405ea3a347bc448246aee45d8cc177 [diff] |
[glsl][ir] Add polyfill for `frexp` This CL adds the `frexp` polyfill for the GLSL IR backend. Bug: 42251044 Change-Id: I54ba14e1a6d9c47c87c1665a9d9a7d77d1312419 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208095 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.