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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d/PlatformFunctions.h"
#include <comdef.h>
#include <versionhelpers.h>
#include <algorithm>
#include <array>
#include <sstream>
#include <utility>
#include <vector>
namespace dawn::native::d3d {
namespace {
// Extract Version from "10.0.{Version}.0" if possible, otherwise return 0.
uint32_t GetWindowsSDKVersionFromDirectoryName(const char* directoryName) {
constexpr char kPrefix[] = "10.0.";
constexpr char kPostfix[] = ".0";
constexpr uint32_t kPrefixLen = sizeof(kPrefix) - 1;
constexpr uint32_t kPostfixLen = sizeof(kPostfix) - 1;
const uint32_t directoryNameLen = strlen(directoryName);
if (directoryNameLen < kPrefixLen + kPostfixLen + 1) {
return 0;
}
// Check if directoryName starts with "10.0.".
if (strncmp(directoryName, kPrefix, kPrefixLen) != 0) {
return 0;
}
// Check if directoryName ends with ".0".
if (strncmp(directoryName + (directoryNameLen - kPostfixLen), kPostfix, kPostfixLen) != 0) {
return 0;
}
// Extract Version from "10.0.{Version}.0" and convert Version into an integer.
return atoi(directoryName + kPrefixLen);
}
class ScopedFileHandle final {
public:
explicit ScopedFileHandle(HANDLE handle) : mHandle(handle) {}
~ScopedFileHandle() {
if (mHandle != INVALID_HANDLE_VALUE) {
DAWN_ASSERT(FindClose(mHandle));
}
}
HANDLE GetHandle() const { return mHandle; }
private:
HANDLE mHandle;
};
std::string GetWindowsSDKBasePath() {
const char* kDefaultWindowsSDKPath = "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\*";
WIN32_FIND_DATAA fileData;
ScopedFileHandle handle(FindFirstFileA(kDefaultWindowsSDKPath, &fileData));
if (handle.GetHandle() == INVALID_HANDLE_VALUE) {
return "";
}
uint32_t highestWindowsSDKVersion = 0;
do {
if (!(fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
continue;
}
highestWindowsSDKVersion = std::max(
highestWindowsSDKVersion, GetWindowsSDKVersionFromDirectoryName(fileData.cFileName));
} while (FindNextFileA(handle.GetHandle(), &fileData));
if (highestWindowsSDKVersion == 0) {
return "";
}
// Currently we only support using DXC on x64.
std::ostringstream ostream;
ostream << "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\10.0." << highestWindowsSDKVersion
<< ".0\\x64\\";
return ostream.str();
}
// Referenced from base/win/registry.cc in Chromium
uint64_t ReadFromSZRegistryKey(HKEY registerKey, const char* registerKeyName) {
DWORD valueType;
DWORD returnSize;
if (RegQueryValueExA(registerKey, registerKeyName, nullptr, &valueType, nullptr, &returnSize) !=
ERROR_SUCCESS) {
return 0;
}
std::vector<char> returnStringValue(returnSize);
auto hr = RegQueryValueExA(registerKey, registerKeyName, nullptr, &valueType,
reinterpret_cast<LPBYTE>(returnStringValue.data()), &returnSize);
if (hr != ERROR_SUCCESS || valueType != REG_SZ) {
return 0;
}
constexpr int32_t kRadix = 10;
return strtol(returnStringValue.data(), nullptr, kRadix);
}
} // anonymous namespace
PlatformFunctions::PlatformFunctions() : mCurrentBuildNumber(0) {}
PlatformFunctions::~PlatformFunctions() = default;
MaybeError PlatformFunctions::LoadFunctions() {
DAWN_TRY(LoadDXGI());
LoadDXCLibraries();
DAWN_TRY(LoadFXCompiler());
InitWindowsVersion();
return {};
}
MaybeError PlatformFunctions::LoadDXGI() {
#if DAWN_PLATFORM_IS(WINUWP)
#if defined(_DEBUG)
// DXGIGetDebugInterface1 is tagged as a development-only capability
// which implies that linking to this function will cause
// the application to fail Windows store certification
// But we need it when debuging using VS Graphics Diagnostics or PIX
// So we only link to it in debug build
dxgiGetDebugInterface1 = &DXGIGetDebugInterface1;
#endif
createDxgiFactory2 = &CreateDXGIFactory2;
#else
std::string error;
if (!mDXGILib.Open("dxgi.dll", &error) ||
!mDXGILib.GetProc(&dxgiGetDebugInterface1, "DXGIGetDebugInterface1", &error) ||
!mDXGILib.GetProc(&createDxgiFactory2, "CreateDXGIFactory2", &error)) {
return DAWN_INTERNAL_ERROR(error.c_str());
}
#endif
return {};
}
void PlatformFunctions::LoadDXCLibraries() {
// TODO(dawn:766)
// Statically linked with dxcompiler.lib in UWP
// currently linked with dxcompiler.lib making CoreApp unable to activate
// LoadDXIL and LoadDXCompiler will fail in UWP, but LoadFunctions() can still be
// successfully executed.
const std::string& windowsSDKBasePath = GetWindowsSDKBasePath();
LoadDXIL(windowsSDKBasePath);
LoadDXCompiler(windowsSDKBasePath);
}
void PlatformFunctions::LoadDXIL(const std::string& baseWindowsSDKPath) {
constexpr char kDxilDLLName[] = "dxil.dll";
const std::array kDxilDLLPaths{
#ifdef DAWN_USE_BUILT_DXC
std::string{kDxilDLLName},
#else
std::string{kDxilDLLName},
baseWindowsSDKPath + kDxilDLLName,
#endif
};
for (const std::string& dxilDLLPath : kDxilDLLPaths) {
if (mDXILLib.Open(dxilDLLPath, nullptr)) {
return;
}
}
DAWN_ASSERT(!mDXILLib.Valid());
}
void PlatformFunctions::LoadDXCompiler(const std::string& baseWindowsSDKPath) {
// DXIL must be loaded before DXC, otherwise shader signing is unavailable
if (!mDXILLib.Valid()) {
return;
}
constexpr char kDxCompilerDLLName[] = "dxcompiler.dll";
const std::array kDxCompilerDLLPaths{
#ifdef DAWN_USE_BUILT_DXC
std::string{kDxCompilerDLLName},
#else
std::string{kDxCompilerDLLName}, baseWindowsSDKPath + kDxCompilerDLLName
#endif
};
DynamicLib dxCompilerLib;
for (const std::string& dllName : kDxCompilerDLLPaths) {
if (dxCompilerLib.Open(dllName, nullptr)) {
break;
}
}
if (dxCompilerLib.Valid() &&
dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", nullptr)) {
mDXCompilerLib = std::move(dxCompilerLib);
} else {
mDXILLib.Close();
}
}
MaybeError PlatformFunctions::LoadFXCompiler() {
#if DAWN_PLATFORM_IS(WINUWP)
d3dCompile = &D3DCompile;
d3dDisassemble = &D3DDisassemble;
#else
std::string error;
if (!mFXCompilerLib.Open("d3dcompiler_47.dll", &error) ||
!mFXCompilerLib.GetProc(&d3dCompile, "D3DCompile", &error) ||
!mFXCompilerLib.GetProc(&d3dDisassemble, "D3DDisassemble", &error)) {
return DAWN_INTERNAL_ERROR(error.c_str());
}
#endif
return {};
}
void PlatformFunctions::InitWindowsVersion() {
// Currently we only care about the build number of Windows 10 and Windows 11.
if (!IsWindows10OrGreater()) {
return;
}
// Referenced from base/win/windows_version.cc in Chromium
constexpr wchar_t kRegKeyWindowsNTCurrentVersion[] =
L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion";
HKEY hKey;
if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, kRegKeyWindowsNTCurrentVersion, 0, KEY_QUERY_VALUE,
&hKey) != ERROR_SUCCESS) {
return;
}
mCurrentBuildNumber = ReadFromSZRegistryKey(hKey, "CurrentBuildNumber");
RegCloseKey(hKey);
}
uint64_t PlatformFunctions::GetWindowsBuildNumber() const {
return mCurrentBuildNumber;
}
// Use Backend::IsDXCAvailable if possible, which also check the DXC is no older than a given
// version
bool PlatformFunctions::IsDXCBinaryAvailable() const {
return mDXILLib.Valid() && mDXCompilerLib.Valid();
}
} // namespace dawn::native::d3d