blob: 7c1e510cf50bf01abd5c19cad30ef2d6d89a5c64 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureNumLayers_0fe8dc() {
uint3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
uint res = tint_tmp.z;
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLayers_0fe8dc();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLayers_0fe8dc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_0fe8dc();
return;
}