@group(1) @binding(0) var arg_0 : texture_2d<f32>; | |
@group(1) @binding(1) var arg_1 : sampler; | |
fn textureSample_85c4ba() { | |
var arg_2 = vec2<f32>(1.0f); | |
const arg_3 = vec2<i32>(1i); | |
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3); | |
prevent_dce = res; | |
} | |
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; | |
@fragment | |
fn fragment_main() { | |
textureSample_85c4ba(); | |
} |