#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
shared float16_t arg_0; | |
float16_t tint_workgroupUniformLoad_arg_0() { | |
barrier(); | |
float16_t result = arg_0; | |
barrier(); | |
return result; | |
} | |
layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
float16_t inner; | |
} prevent_dce; | |
void workgroupUniformLoad_e07d08() { | |
float16_t res = tint_workgroupUniformLoad_arg_0(); | |
prevent_dce.inner = res; | |
} | |
void compute_main(uint local_invocation_index) { | |
{ | |
arg_0 = 0.0hf; | |
} | |
barrier(); | |
workgroupUniformLoad_e07d08(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main(gl_LocalInvocationIndex); | |
return; | |
} |