blob: 0030a48e2e2d2a86d135767389eb06f094141ac5 [file] [log] [blame]
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
Texture2D<float4> ext_tex_plane_1 : register(t3);
cbuffer cbuffer_ext_tex_params : register(b4) {
uint4 ext_tex_params[13];
};
SamplerState tint_symbol : register(s1);
Texture2D<float4> randomTexture : register(t1);
Texture2D<float4> depthTexture : register(t2);