blob: df020a24f28246bc2f740656dabe5a7e2d6ccec7 [file] [log] [blame]
Texture2D<uint4> Src : register(t0);
RWTexture2D<uint4> Dst : register(u1);
void main_1() {
uint4 srcValue = uint4(0u, 0u, 0u, 0u);
srcValue = Src.Load(int3(0, 0, 0));
srcValue.x = (srcValue.x + 1u);
const uint4 x_27 = srcValue;
Dst[(0).xx] = x_27;
return;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
return;
}