blob: 093c5a280e481da8b7e6e0da82218c567ccdc7e3 [file] [log] [blame]
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
RWTexture2D<int4> tex : register(u2);
void foo() {
{
int i = 0;
while (true) {
if (!((i < 3))) {
break;
}
{
}
{
tex[(0).xx] = (0).xxxx;
}
}
}
}