#version 310 es | |
precision highp float; | |
bool tint_discarded = false; | |
layout(binding = 0, std430) buffer non_uniform_global_block_ssbo { | |
int inner; | |
} non_uniform_global; | |
void tint_symbol() { | |
if ((non_uniform_global.inner < 0)) { | |
tint_discarded = true; | |
} | |
{ | |
{ | |
return; | |
} | |
} | |
} | |
void main() { | |
tint_symbol(); | |
if (tint_discarded) { | |
discard; | |
} | |
return; | |
} |