blob: 24b0d22387b169eabce8e584075c68d1b7f4ba60 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
int2 tint_clamp(int2 e, int2 low, int2 high) {
return min(max(e, low), high);
}
uint4 textureLoad_3a2350(texture2d_array<uint, access::read_write> tint_symbol) {
uint4 res = tint_symbol.read(uint2(tint_clamp(int2(1), int2(0), int2((uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u))))), min(1u, (tint_symbol.get_array_size() - 1u)));
return res;
}
fragment void fragment_main(device uint4* tint_symbol_1 [[buffer(0)]], texture2d_array<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_3a2350(tint_symbol_2);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
int2 tint_clamp(int2 e, int2 low, int2 high) {
return min(max(e, low), high);
}
uint4 textureLoad_3a2350(texture2d_array<uint, access::read_write> tint_symbol) {
uint4 res = tint_symbol.read(uint2(tint_clamp(int2(1), int2(0), int2((uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u))))), min(1u, (tint_symbol.get_array_size() - 1u)));
return res;
}
kernel void compute_main(device uint4* tint_symbol_1 [[buffer(0)]], texture2d_array<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_3a2350(tint_symbol_2);
return;
}