blob: 4c7c1b3a10597c23860c86e60b2b7195c56b629a [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_28a7ec(texture2d_array<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint2(uint2(1u)), 1);
}
fragment void fragment_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_28a7ec(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_28a7ec(texture2d_array<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint2(uint2(1u)), 1);
}
kernel void compute_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_28a7ec(tint_symbol_1);
return;
}