blob: 8418fb77b5a44905a52885329fac79c26b71879c [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_2e6102(texture2d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(uint2(1u)));
}
fragment void fragment_main(texture2d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_2e6102(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_2e6102(texture2d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(uint2(1u)));
}
kernel void compute_main(texture2d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_2e6102(tint_symbol_1);
return;
}