blob: 4c6368fa4cc6d47fa0d7d100ae8f043cdbd05efa [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_30b0b0(texture2d_array<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint2(int2(1)), 1u);
}
fragment void fragment_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_30b0b0(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_30b0b0(texture2d_array<int, access::write> tint_symbol) {
tint_symbol.write(int4(1), uint2(int2(1)), 1u);
}
kernel void compute_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_30b0b0(tint_symbol_1);
return;
}