blob: dbd07e44daa8ac70b42c30f75387db829ce933fe [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_579b93(texture2d<uint, access::read_write> tint_symbol) {
tint_symbol.write(uint4(1u), uint2(int2(1))); tint_symbol.fence();
}
fragment void fragment_main(texture2d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_579b93(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_579b93(texture2d<uint, access::read_write> tint_symbol) {
tint_symbol.write(uint4(1u), uint2(int2(1))); tint_symbol.fence();
}
kernel void compute_main(texture2d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_579b93(tint_symbol_1);
return;
}