blob: dac1018f1f061407de7b977480230aab1089b98d [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_6c4a70(texture2d<int, access::read_write> tint_symbol) {
tint_symbol.write(int4(1), uint2(uint2(1u))); tint_symbol.fence();
}
fragment void fragment_main(texture2d<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_6c4a70(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_6c4a70(texture2d<int, access::read_write> tint_symbol) {
tint_symbol.write(int4(1), uint2(uint2(1u))); tint_symbol.fence();
}
kernel void compute_main(texture2d<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_6c4a70(tint_symbol_1);
return;
}