blob: 61ad96bccc01c5e894cc3ed80a6cb82c957a5c2e [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
int2 tint_clamp(int2 e, int2 low, int2 high) {
return min(max(e, low), high);
}
int tint_clamp_1(int e, int low, int high) {
return min(max(e, low), high);
}
float4 textureLoad_4c15b2(texture2d_array<float, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
int arg_2 = 1;
float4 res = tint_symbol.read(uint2(tint_clamp(arg_1, int2(0), int2((uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u))))), tint_clamp_1(arg_2, 0, int((tint_symbol.get_array_size() - 1u))));
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_4c15b2(tint_symbol_2);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
int2 tint_clamp(int2 e, int2 low, int2 high) {
return min(max(e, low), high);
}
int tint_clamp_1(int e, int low, int high) {
return min(max(e, low), high);
}
float4 textureLoad_4c15b2(texture2d_array<float, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
int arg_2 = 1;
float4 res = tint_symbol.read(uint2(tint_clamp(arg_1, int2(0), int2((uint2(tint_symbol.get_width(), tint_symbol.get_height()) - uint2(1u))))), tint_clamp_1(arg_2, 0, int((tint_symbol.get_array_size() - 1u))));
return res;
}
kernel void compute_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_4c15b2(tint_symbol_2);
return;
}