blob: 8a5e5d0b887dad3afe9cbd2322d2262210728188 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<int, access::read_write> arg_0;
};
void textureStore_24e6b7(tint_module_vars_struct tint_module_vars) {
int3 arg_1 = int3(1);
int4 arg_2 = int4(1);
int4 const v = arg_2;
tint_module_vars.arg_0.write(v, uint3(arg_1));
const_cast<texture3d<int, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
fragment void fragment_main(texture3d<int, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_24e6b7(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<int, access::read_write> arg_0;
};
void textureStore_24e6b7(tint_module_vars_struct tint_module_vars) {
int3 arg_1 = int3(1);
int4 arg_2 = int4(1);
int4 const v = arg_2;
tint_module_vars.arg_0.write(v, uint3(arg_1));
const_cast<texture3d<int, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
kernel void compute_main(texture3d<int, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_24e6b7(tint_module_vars);
}