blob: f01a0bfd725394d170e5481d2d0a25297a28f0b0 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_59a0ab(texture2d_array<float, access::write> tint_symbol) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
float4 arg_3 = float4(1.0f);
tint_symbol.write(arg_3, uint2(arg_1), arg_2);
}
fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_59a0ab(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_59a0ab(texture2d_array<float, access::write> tint_symbol) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
float4 arg_3 = float4(1.0f);
tint_symbol.write(arg_3, uint2(arg_1), arg_2);
}
kernel void compute_main(texture2d_array<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_59a0ab(tint_symbol_1);
return;
}