blob: 21e33c03f14d3f0c3670eb38bb62e9212afa4fdc [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_8cd841(texture2d_array<uint, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
uint4 arg_3 = uint4(1u);
tint_symbol.write(arg_3, uint2(arg_1), arg_2); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_8cd841(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_8cd841(texture2d_array<uint, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
uint4 arg_3 = uint4(1u);
tint_symbol.write(arg_3, uint2(arg_1), arg_2); tint_symbol.fence();
}
kernel void compute_main(texture2d_array<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_8cd841(tint_symbol_1);
return;
}