blob: 5b973ed4dfc14571d8387d26410e21d32247084f [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_90960e(texture1d<float, access::read_write> tint_symbol) {
int arg_1 = 1;
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint(arg_1)); tint_symbol.fence();
}
fragment void fragment_main(texture1d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_90960e(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_90960e(texture1d<float, access::read_write> tint_symbol) {
int arg_1 = 1;
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint(arg_1)); tint_symbol.fence();
}
kernel void compute_main(texture1d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_90960e(tint_symbol_1);
return;
}