blob: cd6a517c20d08e9c5b89d286ac14e4e817a7b71e [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_c06463(texture2d_array<float, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
int arg_2 = 1;
float4 arg_3 = float4(1.0f);
tint_symbol.write(arg_3, uint2(arg_1), arg_2); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_c06463(tint_symbol_1);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
void textureStore_c06463(texture2d_array<float, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
int arg_2 = 1;
float4 arg_3 = float4(1.0f);
tint_symbol.write(arg_3, uint2(arg_1), arg_2); tint_symbol.fence();
}
kernel void compute_main(texture2d_array<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_c06463(tint_symbol_1);
return;
}