#include <metal_stdlib> | |
using namespace metal; | |
float4x3 m() { | |
thread float tint_symbol_1 = 0.0f; | |
tint_symbol_1 = (tint_symbol_1 + 1.0f); | |
return float4x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), float3(10.0f, 11.0f, 12.0f)); | |
} | |
void f() { | |
float4x3 const tint_symbol = m(); | |
half4x3 v = half4x3(tint_symbol); | |
} | |