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dawn
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89bf33465f74e297b0d44e7b24d60bd3b3a54ab1
/
.
/
test
/
tint
/
binding_array
/
runtime_array_access_as_constant.wgsl.expected.dxc.hlsl
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Texture2D
<float4>
sampled_textures
[]
:
register
(
t0
);
void
fs
()
{
float4 texture_load
=
sampled_textures
[
int
(
0
)].
Load
(
int3
((
int
(
0
)).
xx
,
int
(
0
)));
}