enable chromium_experimental_dynamic_binding; | |
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>>; | |
@fragment fn fs() { | |
do_texture_load(sampled_textures[0]); | |
} | |
fn do_texture_load(t : texture_2d<f32>) { | |
let texture_load = textureLoad(t, vec2(0, 0), 0); | |
} |