enable chromium_experimental_dynamic_binding; | |
@group(1) @binding(0) var<uniform> index : u32; | |
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>>; | |
@fragment fn fs() { | |
let texture_load = textureLoad(sampled_textures[index], vec2(0, 0), 0); | |
} |