| // | |
| // fragment_main | |
| // | |
| #version 460 | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0; | |
| void textureStore_b9c81a() { | |
| imageStore(f_arg_0, ivec3(1), uvec4(1u)); | |
| } | |
| void main() { | |
| textureStore_b9c81a(); | |
| } | |
| // | |
| // compute_main | |
| // | |
| #version 460 | |
| layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; | |
| void textureStore_b9c81a() { | |
| imageStore(arg_0, ivec3(1), uvec4(1u)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| textureStore_b9c81a(); | |
| } |