| cbuffer cbuffer_a : register(b0, space0) { |
| uint4 a[8]; |
| }; |
| static int counter = 0; |
| |
| int i() { |
| counter = (counter + 1); |
| return counter; |
| } |
| |
| float4x2 tint_symbol_1(uint4 buffer[8], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = buffer[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_2 = buffer[scalar_offset_2 / 4]; |
| const uint scalar_offset_3 = ((offset + 24u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_3 / 4]; |
| return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy))); |
| } |
| |
| typedef float4x2 tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) { |
| float4x2 arr[4] = (float4x2[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 32u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const int p_a_i_save = i(); |
| const int p_a_i_i_save = i(); |
| const float4x2 l_a[4] = tint_symbol(a, 0u); |
| const float4x2 l_a_i = tint_symbol_1(a, (32u * uint(p_a_i_save))); |
| const uint scalar_offset_4 = (((32u * uint(p_a_i_save)) + (8u * uint(p_a_i_i_save)))) / 4; |
| uint4 ubo_load_4 = a[scalar_offset_4 / 4]; |
| const float2 l_a_i_i = asfloat(((scalar_offset_4 & 2) ? ubo_load_4.zw : ubo_load_4.xy)); |
| return; |
| } |