| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| int i() { |
| thread int tint_symbol_2 = 0; |
| tint_symbol_2 = as_type<int>((as_type<uint>(tint_symbol_2) + as_type<uint>(1))); |
| return tint_symbol_2; |
| } |
| |
| kernel void f(const constant tint_array<float4x2, 4>* tint_symbol_3 [[buffer(0)]]) { |
| int const tint_symbol = i(); |
| int const p_a_i_save = tint_symbol; |
| int const tint_symbol_1 = i(); |
| int const p_a_i_i_save = tint_symbol_1; |
| tint_array<float4x2, 4> const l_a = *(tint_symbol_3); |
| float4x2 const l_a_i = (*(tint_symbol_3))[p_a_i_save]; |
| float2 const l_a_i_i = (*(tint_symbol_3))[p_a_i_save][p_a_i_i_save]; |
| return; |
| } |
| |