Remove storage textures from vertex tests The template change in test/tint/builtins/gen/gen.wgsl.tmpl removes the remaining usages of storage textures in vertex shaders in Tint end2end tests, replacing them instead with a VertexOutput object to prevent DCE. The template is the only manually modified file in this change, the rest were created with: ./tools/run gen ./tools/run tests --generate-expected Binding numbers and entry point ordering had to be slightly shuffled to work around: crbug.com/42250109 Bug: 344846829 Change-Id: I6c2c80b78168a13c6c545e7a0dc924d64997ff0e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193260 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Natalie Chouinard <chouinard@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.