| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution. |
| // It contains test for the "old" behavior that will be deleted once users are migrated, tests that |
| // a deprecation warning is emitted when the "old" behavior is used, and tests that an error is |
| // emitted when both the old and the new behavior are used (when applicable). |
| |
| #include "tests/DawnTest.h" |
| |
| class QueueTests : public DawnTest {}; |
| |
| // Test that GetDefaultQueue always returns the same object. |
| TEST_P(QueueTests, GetDefaultQueueSameObject) { |
| wgpu::Queue q1 = device.GetDefaultQueue(); |
| wgpu::Queue q2 = device.GetDefaultQueue(); |
| EXPECT_EQ(q1.Get(), q2.Get()); |
| } |
| |
| DAWN_INSTANTIATE_TEST(QueueTests, |
| D3D12Backend(), |
| MetalBackend(), |
| NullBackend(), |
| OpenGLBackend(), |
| VulkanBackend()); |