| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Assert.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| class OpArrayLengthTest : public DawnTest { |
| protected: |
| void SetUp() { |
| DawnTest::SetUp(); |
| |
| // Create buffers of various size to check the length() implementation |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.size = 4; |
| bufferDesc.usage = wgpu::BufferUsage::Storage; |
| mStorageBuffer4 = device.CreateBuffer(&bufferDesc); |
| |
| bufferDesc.size = 256; |
| mStorageBuffer256 = device.CreateBuffer(&bufferDesc); |
| |
| bufferDesc.size = 512 + 256; |
| mStorageBuffer512 = device.CreateBuffer(&bufferDesc); |
| |
| // Put them all in a bind group for tests to bind them easily. |
| wgpu::ShaderStage kAllStages = |
| wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute; |
| mBindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer}, |
| {1, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer}, |
| {2, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer}}); |
| |
| mBindGroup = utils::MakeBindGroup(device, mBindGroupLayout, |
| { |
| {0, mStorageBuffer4, 0, 4}, |
| {1, mStorageBuffer256, 0, wgpu::kWholeSize}, |
| {2, mStorageBuffer512, 256, wgpu::kWholeSize}, |
| }); |
| |
| // Common shader code to use these buffers in shaders, assuming they are in bindgroup index |
| // 0. |
| mShaderInterface = R"( |
| // The length should be 1 because the buffer is 4-byte long. |
| layout(std430, set = 0, binding = 0) readonly buffer Buffer1 { |
| float data[]; |
| } buffer1; |
| |
| // The length should be 64 because the buffer is 256 bytes long. |
| layout(std430, set = 0, binding = 1) readonly buffer Buffer2 { |
| float data[]; |
| } buffer2; |
| |
| // The length should be (512 - 16*4) / 8 = 56 because the buffer is 512 bytes long |
| // and the structure is 8 bytes big. |
| struct Buffer3Data {float a; int b;}; |
| layout(std430, set = 0, binding = 2) readonly buffer Buffer3 { |
| mat4 garbage; |
| Buffer3Data data[]; |
| } buffer3; |
| )"; |
| |
| // See comments in the shader for an explanation of these values |
| mExpectedLengths = {1, 64, 56}; |
| } |
| |
| wgpu::Buffer mStorageBuffer4; |
| wgpu::Buffer mStorageBuffer256; |
| wgpu::Buffer mStorageBuffer512; |
| |
| wgpu::BindGroupLayout mBindGroupLayout; |
| wgpu::BindGroup mBindGroup; |
| std::string mShaderInterface; |
| std::array<uint32_t, 3> mExpectedLengths; |
| }; |
| |
| // Test OpArrayLength in the compute stage |
| TEST_P(OpArrayLengthTest, Compute) { |
| // TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on |
| // Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197 |
| DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL()); |
| |
| // Create a buffer to hold the result sizes and create a bindgroup for it. |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc; |
| bufferDesc.size = sizeof(uint32_t) * mExpectedLengths.size(); |
| wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDesc); |
| |
| wgpu::BindGroupLayout resultLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); |
| |
| wgpu::BindGroup resultBindGroup = |
| utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, wgpu::kWholeSize}}); |
| |
| // Create the compute pipeline that stores the length()s in the result buffer. |
| wgpu::BindGroupLayout bgls[] = {mBindGroupLayout, resultLayout}; |
| wgpu::PipelineLayoutDescriptor plDesc; |
| plDesc.bindGroupLayoutCount = 2; |
| plDesc.bindGroupLayouts = bgls; |
| wgpu::PipelineLayout pl = device.CreatePipelineLayout(&plDesc); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc; |
| pipelineDesc.layout = pl; |
| pipelineDesc.computeStage.entryPoint = "main"; |
| pipelineDesc.computeStage.module = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, |
| (R"(#version 450 |
| layout(std430, set = 1, binding = 0) buffer ResultBuffer { |
| uint result[3]; |
| }; |
| )" + mShaderInterface + R"( |
| void main() { |
| result[0] = buffer1.data.length(); |
| result[1] = buffer2.data.length(); |
| result[2] = buffer3.data.length(); |
| })") |
| .c_str()); |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); |
| |
| // Run a single instance of the compute shader |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, mBindGroup); |
| pass.SetBindGroup(1, resultBindGroup); |
| pass.Dispatch(1); |
| pass.EndPass(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_BUFFER_U32_RANGE_EQ(mExpectedLengths.data(), resultBuffer, 0, 3); |
| } |
| |
| // Test OpArrayLength in the fragment stage |
| TEST_P(OpArrayLengthTest, Fragment) { |
| // TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on |
| // Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197 |
| DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL()); |
| |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); |
| |
| // Create the pipeline that computes the length of the buffers and writes it to the only render |
| // pass pixel. |
| wgpu::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| void main() { |
| gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| gl_PointSize = 1.0; |
| })"); |
| |
| wgpu::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, |
| (R"( |
| #version 450 |
| )" + mShaderInterface + R"( |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor.r = buffer1.data.length() / 255.0f; |
| fragColor.g = buffer2.data.length() / 255.0f; |
| fragColor.b = buffer3.data.length() / 255.0f; |
| fragColor.a = 0.0f; |
| })") |
| .c_str()); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList; |
| descriptor.cColorStates[0].format = renderPass.colorFormat; |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); |
| |
| // "Draw" the lengths to the texture. |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, mBindGroup); |
| pass.Draw(1); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0); |
| } |
| |
| // Test OpArrayLength in the vertex stage |
| TEST_P(OpArrayLengthTest, Vertex) { |
| // TODO(cwallez@chromium.org): The computations for length() of unsized buffer is broken on |
| // Nvidia OpenGL. See https://bugs.chromium.org/p/dawn/issues/detail?id=197 |
| DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL()); |
| |
| utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); |
| |
| // Create the pipeline that computes the length of the buffers and writes it to the only render |
| // pass pixel. |
| wgpu::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, |
| (R"( |
| #version 450 |
| )" + mShaderInterface + R"( |
| layout(location = 0) out vec4 pointColor; |
| void main() { |
| pointColor.r = buffer1.data.length() / 255.0f; |
| pointColor.g = buffer2.data.length() / 255.0f; |
| pointColor.b = buffer3.data.length() / 255.0f; |
| pointColor.a = 0.0f; |
| |
| gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| gl_PointSize = 1.0; |
| })") |
| .c_str()); |
| |
| wgpu::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( |
| #version 450 |
| layout(location = 0) out vec4 fragColor; |
| layout(location = 0) in vec4 pointColor; |
| void main() { |
| fragColor = pointColor; |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList; |
| descriptor.cColorStates[0].format = renderPass.colorFormat; |
| descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); |
| |
| // "Draw" the lengths to the texture. |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, mBindGroup); |
| pass.Draw(1); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0); |
| EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0); |
| } |
| |
| DAWN_INSTANTIATE_TEST(OpArrayLengthTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); |