| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "common/Constants.h" |
| #include "tests/DawnTest.h" |
| |
| #include <vector> |
| |
| class PipelineLayoutTests : public DawnTest {}; |
| |
| // Test creating a PipelineLayout with multiple BGLs where the first BGL uses the max number of |
| // dynamic buffers. This is a regression test for crbug.com/dawn/449 which would overflow when |
| // dynamic offset bindings were at max. Test is successful if the pipeline layout is created |
| // without error. |
| TEST_P(PipelineLayoutTests, DynamicBuffersOverflow) { |
| // Create the first bind group layout which uses max number of dynamic buffers bindings. |
| wgpu::BindGroupLayout bglA; |
| { |
| std::vector<wgpu::BindGroupLayoutEntry> entries; |
| for (uint32_t i = 0; i < kMaxDynamicStorageBufferCount; i++) { |
| entries.push_back( |
| {i, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true}); |
| } |
| |
| wgpu::BindGroupLayoutDescriptor descriptor; |
| descriptor.entryCount = static_cast<uint32_t>(entries.size()); |
| descriptor.entries = entries.data(); |
| bglA = device.CreateBindGroupLayout(&descriptor); |
| } |
| |
| // Create the second bind group layout that has one non-dynamic buffer binding. |
| wgpu::BindGroupLayout bglB; |
| { |
| wgpu::BindGroupLayoutDescriptor descriptor; |
| wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::Compute, |
| wgpu::BindingType::StorageBuffer, false}; |
| descriptor.entryCount = 1; |
| descriptor.entries = &entry; |
| bglB = device.CreateBindGroupLayout(&descriptor); |
| } |
| |
| // Create a pipeline layout using both bind group layouts. |
| wgpu::PipelineLayoutDescriptor descriptor; |
| std::vector<wgpu::BindGroupLayout> bindgroupLayouts = {bglA, bglB}; |
| descriptor.bindGroupLayoutCount = bindgroupLayouts.size(); |
| descriptor.bindGroupLayouts = bindgroupLayouts.data(); |
| device.CreatePipelineLayout(&descriptor); |
| } |
| |
| DAWN_INSTANTIATE_TEST(PipelineLayoutTests, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| VulkanBackend()); |