| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // This file contains test for deprecated parts of Dawn's API while following WebGPU's evolution. |
| // It contains test for the "old" behavior that will be deleted once users are migrated, tests that |
| // a deprecation warning is emitted when the "old" behavior is used, and tests that an error is |
| // emitted when both the old and the new behavior are used (when applicable). |
| |
| #include "tests/DawnTest.h" |
| |
| class QueueTests : public DawnTest {}; |
| |
| // Test that GetDefaultQueue always returns the same object. |
| TEST_P(QueueTests, GetDefaultQueueSameObject) { |
| wgpu::Queue q1 = device.GetDefaultQueue(); |
| wgpu::Queue q2 = device.GetDefaultQueue(); |
| EXPECT_EQ(q1.Get(), q2.Get()); |
| } |
| |
| DAWN_INSTANTIATE_TEST(QueueTests, |
| D3D12Backend(), |
| MetalBackend(), |
| NullBackend(), |
| OpenGLBackend(), |
| VulkanBackend()); |
| |
| class QueueWriteBufferTests : public DawnTest {}; |
| |
| // Test the simplest WriteBuffer setting one u32 at offset 0. |
| TEST_P(QueueWriteBufferTests, SmallDataAtZero) { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 4; |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| uint32_t value = 0x01020304; |
| queue.WriteBuffer(buffer, 0, &value, sizeof(value)); |
| |
| EXPECT_BUFFER_U32_EQ(value, buffer, 0); |
| } |
| |
| // Test an empty WriteBuffer |
| TEST_P(QueueWriteBufferTests, ZeroSized) { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 4; |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| uint32_t initialValue = 0x42; |
| queue.WriteBuffer(buffer, 0, &initialValue, sizeof(initialValue)); |
| |
| queue.WriteBuffer(buffer, 0, nullptr, 0); |
| |
| // The content of the buffer isn't changed |
| EXPECT_BUFFER_U32_EQ(initialValue, buffer, 0); |
| } |
| |
| // Call WriteBuffer at offset 0 via a u32 twice. Test that data is updated accoordingly. |
| TEST_P(QueueWriteBufferTests, SetTwice) { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 4; |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| uint32_t value = 0x01020304; |
| queue.WriteBuffer(buffer, 0, &value, sizeof(value)); |
| |
| EXPECT_BUFFER_U32_EQ(value, buffer, 0); |
| |
| value = 0x05060708; |
| queue.WriteBuffer(buffer, 0, &value, sizeof(value)); |
| |
| EXPECT_BUFFER_U32_EQ(value, buffer, 0); |
| } |
| |
| // Test that WriteBuffer offset works. |
| TEST_P(QueueWriteBufferTests, SmallDataAtOffset) { |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = 4000; |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| constexpr uint64_t kOffset = 2000; |
| uint32_t value = 0x01020304; |
| queue.WriteBuffer(buffer, kOffset, &value, sizeof(value)); |
| |
| EXPECT_BUFFER_U32_EQ(value, buffer, kOffset); |
| } |
| |
| // Stress test for many calls to WriteBuffer |
| TEST_P(QueueWriteBufferTests, ManyWriteBuffer) { |
| // Note: Increasing the size of the buffer will likely cause timeout issues. |
| // In D3D12, timeout detection occurs when the GPU scheduler tries but cannot preempt the task |
| // executing these commands in-flight. If this takes longer than ~2s, a device reset occurs and |
| // fails the test. Since GPUs may or may not complete by then, this test must be disabled OR |
| // modified to be well-below the timeout limit. |
| |
| // TODO (jiawei.shao@intel.com): find out why this test fails on Intel Vulkan Linux bots. |
| DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsLinux()); |
| // TODO(https://bugs.chromium.org/p/dawn/issues/detail?id=228): Re-enable |
| // once the issue with Metal on 10.14.6 is fixed. |
| DAWN_SKIP_TEST_IF(IsMacOS() && IsIntel() && IsMetal()); |
| |
| constexpr uint64_t kSize = 4000 * 1000; |
| constexpr uint32_t kElements = 250 * 250; |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = kSize; |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| std::vector<uint32_t> expectedData; |
| for (uint32_t i = 0; i < kElements; ++i) { |
| queue.WriteBuffer(buffer, i * sizeof(uint32_t), &i, sizeof(i)); |
| expectedData.push_back(i); |
| } |
| |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements); |
| } |
| |
| // Test using WriteBuffer for lots of data |
| TEST_P(QueueWriteBufferTests, LargeWriteBuffer) { |
| constexpr uint64_t kSize = 4000 * 1000; |
| constexpr uint32_t kElements = 1000 * 1000; |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = kSize; |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| std::vector<uint32_t> expectedData; |
| for (uint32_t i = 0; i < kElements; ++i) { |
| expectedData.push_back(i); |
| } |
| |
| queue.WriteBuffer(buffer, 0, expectedData.data(), kElements * sizeof(uint32_t)); |
| |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements); |
| } |
| |
| // Test using WriteBuffer for super large data block |
| TEST_P(QueueWriteBufferTests, SuperLargeWriteBuffer) { |
| constexpr uint64_t kSize = 12000 * 1000; |
| constexpr uint64_t kElements = 3000 * 1000; |
| wgpu::BufferDescriptor descriptor; |
| descriptor.size = kSize; |
| descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| std::vector<uint32_t> expectedData; |
| for (uint32_t i = 0; i < kElements; ++i) { |
| expectedData.push_back(i); |
| } |
| |
| queue.WriteBuffer(buffer, 0, expectedData.data(), kElements * sizeof(uint32_t)); |
| |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), buffer, 0, kElements); |
| } |
| |
| DAWN_INSTANTIATE_TEST(QueueWriteBufferTests, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| VulkanBackend()); |