| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include <array> |
| |
| constexpr static unsigned int kRTSize = 16; |
| |
| class DrawQuad { |
| public: |
| DrawQuad() {} |
| DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) { |
| vsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vsSource); |
| fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsSource); |
| |
| pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr); |
| } |
| |
| void Draw(wgpu::RenderPassEncoder* pass) { |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.layout = pipelineLayout; |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| |
| auto renderPipeline = device.CreateRenderPipeline(&descriptor); |
| |
| pass->SetPipeline(renderPipeline); |
| pass->Draw(6, 1, 0, 0); |
| } |
| |
| private: |
| wgpu::Device device; |
| wgpu::ShaderModule vsModule = {}; |
| wgpu::ShaderModule fsModule = {}; |
| wgpu::PipelineLayout pipelineLayout = {}; |
| }; |
| |
| class RenderPassLoadOpTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size.width = kRTSize; |
| descriptor.size.height = kRTSize; |
| descriptor.size.depth = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc; |
| renderTarget = device.CreateTexture(&descriptor); |
| |
| renderTargetView = renderTarget.CreateView(); |
| |
| std::fill(expectZero.begin(), expectZero.end(), RGBA8::kZero); |
| |
| std::fill(expectGreen.begin(), expectGreen.end(), RGBA8::kGreen); |
| |
| std::fill(expectBlue.begin(), expectBlue.end(), RGBA8::kBlue); |
| |
| // draws a blue quad on the right half of the screen |
| const char* vsSource = R"( |
| #version 450 |
| void main() { |
| const vec2 pos[6] = vec2[6]( |
| vec2(0, -1), vec2(1, -1), vec2(0, 1), |
| vec2(0, 1), vec2(1, -1), vec2(1, 1)); |
| gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f); |
| } |
| )"; |
| const char* fsSource = R"( |
| #version 450 |
| layout(location = 0) out vec4 color; |
| void main() { |
| color = vec4(0.f, 0.f, 1.f, 1.f); |
| } |
| )"; |
| blueQuad = DrawQuad(device, vsSource, fsSource); |
| } |
| |
| wgpu::Texture renderTarget; |
| wgpu::TextureView renderTargetView; |
| |
| std::array<RGBA8, kRTSize * kRTSize> expectZero; |
| std::array<RGBA8, kRTSize * kRTSize> expectGreen; |
| std::array<RGBA8, kRTSize * kRTSize> expectBlue; |
| |
| DrawQuad blueQuad = {}; |
| }; |
| |
| // Tests clearing, loading, and drawing into color attachments |
| TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) { |
| // Part 1: clear once, check to make sure it's cleared |
| utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView}); |
| auto commandsClearZeroEncoder = device.CreateCommandEncoder(); |
| auto clearZeroPass = commandsClearZeroEncoder.BeginRenderPass(&renderPassClearZero); |
| clearZeroPass.EndPass(); |
| auto commandsClearZero = commandsClearZeroEncoder.Finish(); |
| |
| utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView}); |
| renderPassClearGreen.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f}; |
| auto commandsClearGreenEncoder = device.CreateCommandEncoder(); |
| auto clearGreenPass = commandsClearGreenEncoder.BeginRenderPass(&renderPassClearGreen); |
| clearGreenPass.EndPass(); |
| auto commandsClearGreen = commandsClearGreenEncoder.Finish(); |
| |
| queue.Submit(1, &commandsClearZero); |
| EXPECT_TEXTURE_RGBA8_EQ(expectZero.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0); |
| |
| queue.Submit(1, &commandsClearGreen); |
| EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0); |
| |
| // Part 2: draw a blue quad into the right half of the render target, and check result |
| utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView}); |
| renderPassLoad.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| wgpu::CommandBuffer commandsLoad; |
| { |
| auto encoder = device.CreateCommandEncoder(); |
| auto pass = encoder.BeginRenderPass(&renderPassLoad); |
| blueQuad.Draw(&pass); |
| pass.EndPass(); |
| commandsLoad = encoder.Finish(); |
| } |
| |
| queue.Submit(1, &commandsLoad); |
| // Left half should still be green |
| EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize / 2, kRTSize, 0, 0); |
| // Right half should now be blue |
| EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, kRTSize / 2, 0, kRTSize / 2, kRTSize, 0, 0); |
| } |
| |
| DAWN_INSTANTIATE_TEST(RenderPassLoadOpTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()); |