| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Math.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #define EXPECT_LAZY_CLEAR(N, statement) \ |
| do { \ |
| if (UsesWire()) { \ |
| statement; \ |
| } else { \ |
| size_t lazyClearsBefore = dawn_native::GetLazyClearCountForTesting(device.Get()); \ |
| statement; \ |
| size_t lazyClearsAfter = dawn_native::GetLazyClearCountForTesting(device.Get()); \ |
| EXPECT_EQ(N, lazyClearsAfter - lazyClearsBefore); \ |
| } \ |
| } while (0) |
| |
| class TextureZeroInitTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| } |
| wgpu::TextureDescriptor CreateTextureDescriptor(uint32_t mipLevelCount, |
| uint32_t arrayLayerCount, |
| wgpu::TextureUsage usage, |
| wgpu::TextureFormat format) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size.width = kSize; |
| descriptor.size.height = kSize; |
| descriptor.size.depth = arrayLayerCount; |
| descriptor.sampleCount = 1; |
| descriptor.format = format; |
| descriptor.mipLevelCount = mipLevelCount; |
| descriptor.usage = usage; |
| return descriptor; |
| } |
| wgpu::TextureViewDescriptor CreateTextureViewDescriptor(uint32_t baseMipLevel, |
| uint32_t baseArrayLayer) { |
| wgpu::TextureViewDescriptor descriptor; |
| descriptor.format = kColorFormat; |
| descriptor.baseArrayLayer = baseArrayLayer; |
| descriptor.arrayLayerCount = 1; |
| descriptor.baseMipLevel = baseMipLevel; |
| descriptor.mipLevelCount = 1; |
| descriptor.dimension = wgpu::TextureViewDimension::e2D; |
| return descriptor; |
| } |
| wgpu::RenderPipeline CreatePipelineForTest() { |
| utils::ComboRenderPipelineDescriptor pipelineDescriptor(device); |
| pipelineDescriptor.vertexStage.module = CreateBasicVertexShaderForTest(); |
| const char* fs = |
| R"(#version 450 |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| })"; |
| pipelineDescriptor.cFragmentStage.module = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs); |
| |
| pipelineDescriptor.cDepthStencilState.depthCompare = wgpu::CompareFunction::Equal; |
| pipelineDescriptor.cDepthStencilState.stencilFront.compare = wgpu::CompareFunction::Equal; |
| pipelineDescriptor.depthStencilState = &pipelineDescriptor.cDepthStencilState; |
| |
| return device.CreateRenderPipeline(&pipelineDescriptor); |
| } |
| wgpu::ShaderModule CreateBasicVertexShaderForTest() { |
| return utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(#version 450 |
| const vec2 pos[6] = vec2[6](vec2(-1.0f, -1.0f), |
| vec2(-1.0f, 1.0f), |
| vec2( 1.0f, -1.0f), |
| vec2( 1.0f, 1.0f), |
| vec2(-1.0f, 1.0f), |
| vec2( 1.0f, -1.0f) |
| ); |
| |
| void main() { |
| gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0); |
| })"); |
| } |
| wgpu::ShaderModule CreateSampledTextureFragmentShaderForTest() { |
| return utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, |
| R"(#version 450 |
| layout(set = 0, binding = 0) uniform sampler sampler0; |
| layout(set = 0, binding = 1) uniform texture2D texture0; |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor = texelFetch(sampler2D(texture0, sampler0), ivec2(gl_FragCoord), 0); |
| })"); |
| } |
| constexpr static uint32_t kSize = 128; |
| constexpr static uint32_t kUnalignedSize = 127; |
| // All three texture formats used (RGBA8Unorm, Depth24PlusStencil8, and RGBA8Snorm) have the |
| // same byte size of 4. |
| constexpr static uint32_t kFormatBlockByteSize = 4; |
| constexpr static wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm; |
| constexpr static wgpu::TextureFormat kDepthStencilFormat = |
| wgpu::TextureFormat::Depth24PlusStencil8; |
| constexpr static wgpu::TextureFormat kNonrenderableColorFormat = |
| wgpu::TextureFormat::RGBA8Snorm; |
| }; |
| |
| // This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage |
| TEST_P(TextureZeroInitTest, CopyTextureToBufferSource) { |
| wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| // Texture's first usage is in EXPECT_PIXEL_RGBA8_EQ's call to CopyTextureToBuffer |
| RGBA8 filledWithZeros(0, 0, 0, 0); |
| EXPECT_LAZY_CLEAR(1u, EXPECT_PIXEL_RGBA8_EQ(filledWithZeros, texture, 0, 0)); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests that the code path of CopyTextureToBuffer with multiple texture array layers clears |
| // correctly to Zero after first usage |
| TEST_P(TextureZeroInitTest, CopyMultipleTextureArrayLayersToBufferSource) { |
| constexpr uint32_t kArrayLayers = 6u; |
| |
| const wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| 1, kArrayLayers, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, |
| kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| const uint32_t bytesPerRow = utils::GetMinimumBytesPerRow(kColorFormat, kSize); |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| bufferDescriptor.size = |
| utils::GetBytesInBufferTextureCopy(kColorFormat, kSize, bytesPerRow, kSize, kArrayLayers); |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| const wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(buffer, 0, bytesPerRow, 0); |
| const wgpu::TextureCopyView textureCopyView = |
| utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| const wgpu::Extent3D copySize = {kSize, kSize, kArrayLayers}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| |
| // Expect texture to be lazy initialized. |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer)); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, kArrayLayers)); |
| |
| const std::vector<RGBA8> kExpectedAllZero(kSize * kSize, {0, 0, 0, 0}); |
| for (uint32_t layer = 0; layer < kArrayLayers; ++layer) { |
| EXPECT_TEXTURE_RGBA8_EQ(kExpectedAllZero.data(), texture, 0, 0, kSize, kSize, 0, layer); |
| } |
| } |
| |
| // Test that non-zero mip level clears subresource to Zero after first use |
| // This goes through the BeginRenderPass's code path |
| TEST_P(TextureZeroInitTest, RenderingMipMapClearsToZero) { |
| uint32_t baseMipLevel = 2; |
| uint32_t levelCount = 4; |
| uint32_t baseArrayLayer = 0; |
| uint32_t layerCount = 1; |
| |
| wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| levelCount, layerCount, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, |
| kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| wgpu::TextureViewDescriptor viewDescriptor = |
| CreateTextureViewDescriptor(baseMipLevel, baseArrayLayer); |
| wgpu::TextureView view = texture.CreateView(&viewDescriptor); |
| |
| utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat); |
| |
| // Specify loadOp Load. Clear should be used to zero-initialize. |
| renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| // Specify non-zero clear color. It should still be cleared to zero. |
| renderPass.renderPassInfo.cColorAttachments[0].clearColor = {0.5f, 0.5f, 0.5f, 0.5f}; |
| renderPass.renderPassInfo.cColorAttachments[0].attachment = view; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| // Texture's first usage is in BeginRenderPass's call to RecordRenderPass |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.EndPass(); |
| } |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| uint32_t mipSize = kSize >> 2; |
| std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0}); |
| |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, mipSize, mipSize, baseMipLevel, |
| baseArrayLayer); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized( |
| renderPass.color.Get(), baseMipLevel, 1, baseArrayLayer, 1)); |
| } |
| |
| // Test that non-zero array layers clears subresource to Zero after first use. |
| // This goes through the BeginRenderPass's code path |
| TEST_P(TextureZeroInitTest, RenderingArrayLayerClearsToZero) { |
| uint32_t baseMipLevel = 0; |
| uint32_t levelCount = 1; |
| uint32_t baseArrayLayer = 2; |
| uint32_t layerCount = 4; |
| |
| wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| levelCount, layerCount, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, |
| kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| wgpu::TextureViewDescriptor viewDescriptor = |
| CreateTextureViewDescriptor(baseMipLevel, baseArrayLayer); |
| wgpu::TextureView view = texture.CreateView(&viewDescriptor); |
| |
| utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat); |
| |
| // Specify loadOp Load. Clear should be used to zero-initialize. |
| renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| // Specify non-zero clear color. It should still be cleared to zero. |
| renderPass.renderPassInfo.cColorAttachments[0].clearColor = {0.5f, 0.5f, 0.5f, 0.5f}; |
| renderPass.renderPassInfo.cColorAttachments[0].attachment = view; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.EndPass(); |
| } |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0}); |
| |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, baseMipLevel, |
| baseArrayLayer); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized( |
| renderPass.color.Get(), baseMipLevel, 1, baseArrayLayer, 1)); |
| } |
| |
| // This tests CopyBufferToTexture fully overwrites copy so lazy init is not needed. |
| TEST_P(TextureZeroInitTest, CopyBufferToTexture) { |
| wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| 4, 1, |
| wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc, |
| kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100); |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(stagingBuffer, 0, kSize * sizeof(uint32_t), 0); |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {kSize, kSize, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100}); |
| |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // Test for a copy only to a subset of the subresource, lazy init is necessary to clear the other |
| // half. |
| TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) { |
| wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| 4, 1, |
| wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc, |
| kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100); |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(stagingBuffer, 0, kSize * sizeof(uint16_t), 0); |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {kSize / 2, kSize, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100}); |
| std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0}); |
| // first half filled with 100, by the buffer data |
| EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize / 2, kSize, 0, 0); |
| // second half should be cleared |
| EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests CopyBufferToTexture fully overwrites a range of subresources, so lazy initialization |
| // is needed for neither the subresources involved in the copy nor the other subresources. |
| TEST_P(TextureZeroInitTest, CopyBufferToTextureMultipleArrayLayers) { |
| wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| 1, 6, wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc, kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| constexpr uint32_t kBaseArrayLayer = 2u; |
| constexpr uint32_t kCopyLayerCount = 3u; |
| std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize * kCopyLayerCount, 100); |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| |
| const wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(stagingBuffer, 0, kSize * kFormatBlockByteSize, 0); |
| const wgpu::TextureCopyView textureCopyView = |
| utils::CreateTextureCopyView(texture, 0, {0, 0, kBaseArrayLayer}); |
| const wgpu::Extent3D copySize = {kSize, kSize, kCopyLayerCount}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| // The copy overwrites the whole subresources su we don't need to do lazy initialization on |
| // them. |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, kBaseArrayLayer, |
| kCopyLayerCount)); |
| |
| const std::vector<RGBA8> expected100(kSize * kSize, {100, 100, 100, 100}); |
| for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) { |
| EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize, kSize, 0, layer); |
| } |
| } |
| |
| // This tests CopyTextureToTexture fully overwrites copy so lazy init is not needed. |
| TEST_P(TextureZeroInitTest, CopyTextureToTexture) { |
| wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc, kColorFormat); |
| wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor); |
| |
| wgpu::TextureCopyView srcTextureCopyView = |
| utils::CreateTextureCopyView(srcTexture, 0, {0, 0, 0}); |
| |
| wgpu::TextureDescriptor dstDescriptor = |
| CreateTextureDescriptor(1, 1, |
| wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::CopySrc, |
| kColorFormat); |
| wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor); |
| |
| wgpu::TextureCopyView dstTextureCopyView = |
| utils::CreateTextureCopyView(dstTexture, 0, {0, 0, 0}); |
| |
| wgpu::Extent3D copySize = {kSize, kSize, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0}); |
| |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0); |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1)); |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(dstTexture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This Tests the CopyTextureToTexture's copy only to a subset of the subresource, lazy init is |
| // necessary to clear the other half. |
| TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) { |
| wgpu::TextureDescriptor srcDescriptor = CreateTextureDescriptor( |
| 1, 1, |
| wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst, |
| kColorFormat); |
| wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor); |
| |
| // fill srcTexture with 100 |
| { |
| std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 100); |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(stagingBuffer, 0, kSize * kFormatBlockByteSize, 0); |
| wgpu::TextureCopyView textureCopyView = |
| utils::CreateTextureCopyView(srcTexture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {kSize, kSize, 1}; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| wgpu::TextureCopyView srcTextureCopyView = |
| utils::CreateTextureCopyView(srcTexture, 0, {0, 0, 0}); |
| |
| wgpu::TextureDescriptor dstDescriptor = |
| CreateTextureDescriptor(1, 1, |
| wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::CopySrc, |
| kColorFormat); |
| wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor); |
| |
| wgpu::TextureCopyView dstTextureCopyView = |
| utils::CreateTextureCopyView(dstTexture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {kSize / 2, kSize, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0}); |
| std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100}); |
| |
| EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, 0, 0, kSize, kSize, 0, 0); |
| EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, 0, 0, kSize / 2, kSize, 0, 0); |
| EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, kSize / 2, 0, kSize / 2, kSize, 0, |
| 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1)); |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(dstTexture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests the texture with depth attachment and load op load will init depth stencil texture to |
| // 0s. |
| TEST_P(TextureZeroInitTest, RenderingLoadingDepth) { |
| wgpu::TextureDescriptor srcDescriptor = |
| CreateTextureDescriptor(1, 1, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::OutputAttachment, |
| kColorFormat); |
| wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor); |
| |
| wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, |
| kDepthStencilFormat); |
| wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()}, |
| depthStencilTexture.CreateView()); |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; |
| // Set clearDepth to non-zero. It should still be cleared to 0 by the loadOp. |
| renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.5f; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| auto pass = encoder.BeginRenderPass(&renderPassDescriptor); |
| pass.SetPipeline(CreatePipelineForTest()); |
| pass.Draw(6); |
| pass.EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| // Expect 0 lazy clears, depth stencil texture will clear using loadop |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| |
| // Expect the texture to be red because depth test passed. |
| std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255}); |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests the texture with stencil attachment and load op load will init depth stencil texture |
| // to 0s. |
| TEST_P(TextureZeroInitTest, RenderingLoadingStencil) { |
| wgpu::TextureDescriptor srcDescriptor = |
| CreateTextureDescriptor(1, 1, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::OutputAttachment, |
| kColorFormat); |
| wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor); |
| |
| wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, |
| kDepthStencilFormat); |
| wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()}, |
| depthStencilTexture.CreateView()); |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.0f; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; |
| // Set clearStencil to non-zero. It should still be cleared to 0 by the loadOp. |
| renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 2; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| auto pass = encoder.BeginRenderPass(&renderPassDescriptor); |
| pass.SetPipeline(CreatePipelineForTest()); |
| pass.Draw(6); |
| pass.EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| // Expect 0 lazy clears, depth stencil texture will clear using loadop |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| |
| // Expect the texture to be red because stencil test passed. |
| std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255}); |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests the texture with depth stencil attachment and load op load will init depth stencil |
| // texture to 0s. |
| TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencil) { |
| wgpu::TextureDescriptor srcDescriptor = |
| CreateTextureDescriptor(1, 1, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::OutputAttachment, |
| kColorFormat); |
| wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor); |
| |
| wgpu::TextureDescriptor depthStencilDescriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, |
| kDepthStencilFormat); |
| wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()}, |
| depthStencilTexture.CreateView()); |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| auto pass = encoder.BeginRenderPass(&renderPassDescriptor); |
| pass.SetPipeline(CreatePipelineForTest()); |
| pass.Draw(6); |
| pass.EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| // Expect 0 lazy clears, depth stencil texture will clear using loadop |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| |
| // Expect the texture to be red because both depth and stencil tests passed. |
| std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255}); |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests the color attachments clear to 0s |
| TEST_P(TextureZeroInitTest, ColorAttachmentsClear) { |
| wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| utils::BasicRenderPass renderPass = utils::BasicRenderPass(kSize, kSize, texture, kColorFormat); |
| renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.EndPass(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0}); |
| EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, |
| dawn_native::IsTextureSubresourceInitialized(renderPass.color.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests the clearing of sampled textures in render pass |
| TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) { |
| // Create needed resources |
| wgpu::TextureDescriptor descriptor = |
| CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::OutputAttachment, kColorFormat); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| |
| wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor(); |
| wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); |
| |
| // Create render pipeline |
| utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device); |
| renderPipelineDescriptor.cColorStates[0].format = kColorFormat; |
| renderPipelineDescriptor.vertexStage.module = CreateBasicVertexShaderForTest(); |
| renderPipelineDescriptor.cFragmentStage.module = CreateSampledTextureFragmentShaderForTest(); |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); |
| |
| // Create bindgroup |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), |
| {{0, sampler}, {1, texture.CreateView()}}); |
| |
| // Encode pass and submit |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()}); |
| renderPassDesc.cColorAttachments[0].clearColor = {1.0, 1.0, 1.0, 1.0}; |
| renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); |
| pass.SetPipeline(renderPipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6); |
| pass.EndPass(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| // Expect 1 lazy clear for sampled texture |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| // Expect the rendered texture to be cleared |
| std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0}); |
| EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(renderTexture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests the clearing of sampled textures during compute pass |
| TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) { |
| // Create needed resources |
| wgpu::TextureDescriptor descriptor = |
| CreateTextureDescriptor(1, 1, wgpu::TextureUsage::Sampled, kColorFormat); |
| descriptor.size.width = 1; |
| descriptor.size.height = 1; |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| uint32_t bufferSize = kFormatBlockByteSize * sizeof(uint32_t); |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = bufferSize; |
| bufferDescriptor.usage = |
| wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer bufferTex = device.CreateBuffer(&bufferDescriptor); |
| // Add data to buffer to ensure it is initialized |
| uint32_t data = 100; |
| queue.WriteBuffer(bufferTex, 0, &data, sizeof(data)); |
| |
| wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor(); |
| wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); |
| |
| // Create compute pipeline |
| wgpu::ComputePipelineDescriptor computePipelineDescriptor; |
| wgpu::ProgrammableStageDescriptor computeStage; |
| const char* cs = |
| R"(#version 450 |
| layout(binding = 0) uniform texture2D sampleTex; |
| layout(std430, binding = 1) buffer BufferTex { |
| vec4 result; |
| } bufferTex; |
| layout(binding = 2) uniform sampler sampler0; |
| void main() { |
| bufferTex.result = |
| texelFetch(sampler2D(sampleTex, sampler0), ivec2(0,0), 0); |
| })"; |
| computePipelineDescriptor.computeStage.module = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, cs); |
| computePipelineDescriptor.computeStage.entryPoint = "main"; |
| wgpu::ComputePipeline computePipeline = |
| device.CreateComputePipeline(&computePipelineDescriptor); |
| |
| // Create bindgroup |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup( |
| device, computePipeline.GetBindGroupLayout(0), |
| {{0, texture.CreateView()}, {1, bufferTex, 0, bufferSize}, {2, sampler}}); |
| |
| // Encode the pass and submit |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(computePipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Dispatch(1); |
| pass.EndPass(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| // Expect the buffer to be zeroed out by the compute pass |
| std::vector<uint32_t> expectedWithZeros(bufferSize, 0); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferTex, 0, kFormatBlockByteSize); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures |
| TEST_P(TextureZeroInitTest, NonRenderableTextureClear) { |
| wgpu::TextureDescriptor descriptor = |
| CreateTextureDescriptor(1, 1, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| // Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy |
| uint32_t bytesPerRow = Align(kSize * kFormatBlockByteSize, kTextureBytesPerRowAlignment); |
| uint32_t bufferSize = bytesPerRow * kSize; |
| std::vector<uint8_t> data(bufferSize, 100); |
| wgpu::Buffer bufferDst = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| |
| wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, bytesPerRow, 0); |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {kSize, kSize, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| std::vector<uint32_t> expectedWithZeros(bufferSize, 0); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, kSize); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures |
| TEST_P(TextureZeroInitTest, NonRenderableTextureClearUnalignedSize) { |
| wgpu::TextureDescriptor descriptor = |
| CreateTextureDescriptor(1, 1, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat); |
| descriptor.size.width = kUnalignedSize; |
| descriptor.size.height = kUnalignedSize; |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| // Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy |
| uint32_t bytesPerRow = |
| Align(kUnalignedSize * kFormatBlockByteSize, kTextureBytesPerRowAlignment); |
| uint32_t bufferSize = bytesPerRow * kUnalignedSize; |
| std::vector<uint8_t> data(bufferSize, 100); |
| wgpu::Buffer bufferDst = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, bytesPerRow, 0); |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {kUnalignedSize, kUnalignedSize, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| std::vector<uint32_t> expectedWithZeros(bufferSize, 0); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, kUnalignedSize); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures |
| // with more than 1 array layers |
| TEST_P(TextureZeroInitTest, NonRenderableTextureClearWithMultiArrayLayers) { |
| wgpu::TextureDescriptor descriptor = |
| CreateTextureDescriptor(1, 2, wgpu::TextureUsage::CopySrc, kNonrenderableColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| // Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy |
| uint32_t bufferSize = kFormatBlockByteSize * kSize * kSize; |
| std::vector<uint8_t> data(bufferSize, 100); |
| wgpu::Buffer bufferDst = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(bufferDst, 0, kSize * kFormatBlockByteSize, 0); |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 1}); |
| wgpu::Extent3D copySize = {kSize, kSize, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| std::vector<uint32_t> expectedWithZeros(bufferSize, 0); |
| EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, 8); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 1, 1)); |
| } |
| |
| // This tests that storeOp clear resets resource state to uninitialized. |
| // Start with a sample texture that is initialized with data. |
| // Then expect the render texture to not store the data from sample texture |
| // because it will be lazy cleared by the EXPECT_TEXTURE_RGBA8_EQ call. |
| TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) { |
| // Create needed resources |
| wgpu::TextureDescriptor descriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::CopyDst, kColorFormat); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::OutputAttachment, kColorFormat); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| |
| wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor(); |
| wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); |
| |
| // Fill the sample texture with data |
| std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 1); |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(stagingBuffer, 0, kSize * kFormatBlockByteSize, 0); |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| wgpu::Extent3D copySize = {kSize, kSize, 1}; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| // Expect 0 lazy clears because the texture will be completely copied to |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| // Create render pipeline |
| utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device); |
| renderPipelineDescriptor.vertexStage.module = CreateBasicVertexShaderForTest(); |
| renderPipelineDescriptor.cFragmentStage.module = CreateSampledTextureFragmentShaderForTest(); |
| renderPipelineDescriptor.cColorStates[0].format = kColorFormat; |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); |
| |
| // Create bindgroup |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), |
| {{0, sampler}, {1, texture.CreateView()}}); |
| |
| // Encode pass and submit |
| encoder = device.CreateCommandEncoder(); |
| utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()}); |
| renderPassDesc.cColorAttachments[0].clearColor = {0.0, 0.0, 0.0, 0.0}; |
| renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| renderPassDesc.cColorAttachments[0].storeOp = wgpu::StoreOp::Clear; |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); |
| pass.SetPipeline(renderPipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6); |
| pass.EndPass(); |
| commands = encoder.Finish(); |
| // Expect 0 lazy clears, sample texture is initialized by copyBufferToTexture and render texture |
| // is cleared by loadop |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| // Expect the rendered texture to be cleared |
| std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0}); |
| EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0, |
| kSize, kSize, 0, 0)); |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(renderTexture.Get(), 0, 1, 0, 1)); |
| } |
| |
| // This tests storeOp Clear on depth and stencil textures. |
| // We put the depth stencil texture through 2 passes: |
| // 1) LoadOp::Clear and StoreOp::Clear, fail the depth and stencil test set in the render pipeline. |
| // This means nothing is drawn and subresource is set as uninitialized. |
| // 2) LoadOp::Load and StoreOp::Clear, pass the depth and stencil test set in the render pipeline. |
| // Because LoadOp is Load and the subresource is uninitialized, the texture will be cleared to |
| // 0's This means the depth and stencil test will pass and the red square is drawn. |
| TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) { |
| wgpu::TextureDescriptor srcDescriptor = |
| CreateTextureDescriptor(1, 1, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::OutputAttachment, |
| kColorFormat); |
| wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor); |
| |
| wgpu::TextureDescriptor depthStencilDescriptor = |
| CreateTextureDescriptor(1, 1, |
| wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::CopyDst, |
| kDepthStencilFormat); |
| wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); |
| |
| // Setup the renderPass for the first pass. |
| // We want to fail the depth and stencil test here so that nothing gets drawn and we can |
| // see that the subresource correctly gets set as unintialized in the second pass |
| utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()}, |
| depthStencilTexture.CreateView()); |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 1.0f; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 1u; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Clear; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Clear; |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); |
| pass.SetPipeline(CreatePipelineForTest()); |
| pass.Draw(6); |
| pass.EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| // Expect 0 lazy clears, depth stencil texture will clear using loadop |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| |
| // The depth stencil test should fail and not draw because the depth stencil texture is |
| // cleared to 1's by using loadOp clear and set values from descriptor. |
| std::vector<RGBA8> expectedBlack(kSize * kSize, {0, 0, 0, 0}); |
| EXPECT_TEXTURE_RGBA8_EQ(expectedBlack.data(), srcTexture, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be false since storeop is clear, sets |
| // subresource as uninitialized |
| EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, |
| 1, 0, 1)); |
| } |
| |
| // Now we put the depth stencil texture back into renderpass, it should be cleared by loadop |
| // because storeOp clear sets the subresource as uninitialized |
| { |
| renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); |
| pass.SetPipeline(CreatePipelineForTest()); |
| pass.Draw(6); |
| pass.EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| // Expect 0 lazy clears, depth stencil texture will clear using loadop |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer)); |
| |
| // Now the depth stencil test should pass since depth stencil texture is cleared to 0's by |
| // loadop load and uninitialized subresource, so we should have a red square |
| std::vector<RGBA8> expectedRed(kSize * kSize, {255, 0, 0, 255}); |
| EXPECT_TEXTURE_RGBA8_EQ(expectedRed.data(), srcTexture, 0, 0, kSize, kSize, 0, 0); |
| |
| // Expect texture subresource initialized to be false since storeop is clear, sets |
| // subresource as uninitialized |
| EXPECT_EQ(false, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, |
| 1, 0, 1)); |
| } |
| } |
| |
| // Test that if one mip of a texture is initialized and another is uninitialized, lazy clearing the |
| // uninitialized mip does not clear the initialized mip. |
| TEST_P(TextureZeroInitTest, PreservesInitializedMip) { |
| wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor( |
| 2, 1, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled, |
| kColorFormat); |
| wgpu::Texture sampleTexture = device.CreateTexture(&sampleTextureDescriptor); |
| |
| wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor(); |
| wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); |
| |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::OutputAttachment, kColorFormat); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| |
| // Fill the sample texture's second mip with data |
| uint32_t mipSize = kSize >> 1; |
| std::vector<uint8_t> data(kFormatBlockByteSize * mipSize * mipSize, 2); |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(stagingBuffer, 0, mipSize * kFormatBlockByteSize, 0); |
| wgpu::TextureCopyView textureCopyView = |
| utils::CreateTextureCopyView(sampleTexture, 1, {0, 0, 0}); |
| wgpu::Extent3D copySize = {mipSize, mipSize, 1}; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| // Expect 0 lazy clears because the texture subresource will be completely copied to |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| // Create render pipeline |
| utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device); |
| renderPipelineDescriptor.vertexStage.module = CreateBasicVertexShaderForTest(); |
| renderPipelineDescriptor.cFragmentStage.module = CreateSampledTextureFragmentShaderForTest(); |
| renderPipelineDescriptor.cColorStates[0].format = kColorFormat; |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); |
| |
| // Create bindgroup |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), |
| {{0, sampler}, {1, sampleTexture.CreateView()}}); |
| |
| // Encode pass and submit |
| encoder = device.CreateCommandEncoder(); |
| utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()}); |
| renderPassDesc.cColorAttachments[0].clearColor = {0.0, 0.0, 0.0, 0.0}; |
| renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| renderPassDesc.cColorAttachments[0].storeOp = wgpu::StoreOp::Clear; |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); |
| pass.SetPipeline(renderPipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6); |
| pass.EndPass(); |
| commands = encoder.Finish(); |
| // Expect 1 lazy clears, because not all mips of the sample texture are initialized by |
| // copyBufferToTexture. |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| // Expect the rendered texture to be cleared since we copied from the uninitialized first |
| // mip. |
| std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0}); |
| EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0, |
| kSize, kSize, 0, 0)); |
| |
| // Expect the first mip to have been lazy cleared to 0. |
| EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, 0, 0, |
| kSize, kSize, 0, 0)); |
| |
| // Expect the second mip to still be filled with 2. |
| std::vector<RGBA8> expectedWithTwos(mipSize * mipSize, {2, 2, 2, 2}); |
| EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, 0, 0, |
| mipSize, mipSize, 1, 0)); |
| |
| // Expect the whole texture to be initialized |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 2, 0, 1)); |
| } |
| |
| // Test that if one layer of a texture is initialized and another is uninitialized, lazy clearing |
| // the uninitialized layer does not clear the initialized layer. |
| TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) { |
| wgpu::TextureDescriptor sampleTextureDescriptor = CreateTextureDescriptor( |
| 1, 2, |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled, |
| kColorFormat); |
| wgpu::Texture sampleTexture = device.CreateTexture(&sampleTextureDescriptor); |
| |
| wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor(); |
| wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); |
| |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor( |
| 1, 1, wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::OutputAttachment, kColorFormat); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| |
| // Fill the sample texture's second array layer with data |
| std::vector<uint8_t> data(kFormatBlockByteSize * kSize * kSize, 2); |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData( |
| device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc); |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(stagingBuffer, 0, kSize * kFormatBlockByteSize, 0); |
| wgpu::TextureCopyView textureCopyView = |
| utils::CreateTextureCopyView(sampleTexture, 0, {0, 0, 1}); |
| wgpu::Extent3D copySize = {kSize, kSize, 1}; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| // Expect 0 lazy clears because the texture subresource will be completely copied to |
| EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands)); |
| |
| // Create render pipeline |
| utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device); |
| renderPipelineDescriptor.vertexStage.module = CreateBasicVertexShaderForTest(); |
| renderPipelineDescriptor.cFragmentStage.module = CreateSampledTextureFragmentShaderForTest(); |
| renderPipelineDescriptor.cColorStates[0].format = kColorFormat; |
| wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor); |
| |
| // Only sample from the uninitialized first layer. |
| wgpu::TextureViewDescriptor textureViewDescriptor; |
| textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D; |
| textureViewDescriptor.arrayLayerCount = 1; |
| |
| // Create bindgroup |
| wgpu::BindGroup bindGroup = |
| utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), |
| {{0, sampler}, {1, sampleTexture.CreateView(&textureViewDescriptor)}}); |
| |
| // Encode pass and submit |
| encoder = device.CreateCommandEncoder(); |
| utils::ComboRenderPassDescriptor renderPassDesc({renderTexture.CreateView()}); |
| renderPassDesc.cColorAttachments[0].clearColor = {0.0, 0.0, 0.0, 0.0}; |
| renderPassDesc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| renderPassDesc.cColorAttachments[0].storeOp = wgpu::StoreOp::Clear; |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc); |
| pass.SetPipeline(renderPipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6); |
| pass.EndPass(); |
| commands = encoder.Finish(); |
| // Expect 1 lazy clears, because not all array layers of the sample texture are initialized by |
| // copyBufferToTexture. |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| |
| // Expect the rendered texture to be cleared since we copied from the uninitialized first |
| // array layer. |
| std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0}); |
| EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0, |
| kSize, kSize, 0, 0)); |
| |
| // Expect the first array layer to have been lazy cleared to 0. |
| EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, 0, 0, |
| kSize, kSize, 0, 0)); |
| |
| // Expect the second array layer to still be filled with 2. |
| std::vector<RGBA8> expectedWithTwos(kSize * kSize, {2, 2, 2, 2}); |
| EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, 0, 0, |
| kSize, kSize, 0, 1)); |
| |
| // Expect the whole texture to be initialized |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 1, 0, 2)); |
| } |
| |
| // This is a regression test for crbug.com/dawn/451 where the lazy texture |
| // init path on D3D12 had a divide-by-zero exception in the copy split logic. |
| TEST_P(TextureZeroInitTest, CopyTextureToBufferNonRenderableUnaligned) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size.width = kUnalignedSize; |
| descriptor.size.height = kUnalignedSize; |
| descriptor.size.depth = 1; |
| descriptor.format = wgpu::TextureFormat::R8Snorm; |
| descriptor.usage = wgpu::TextureUsage::CopySrc; |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| |
| { |
| uint32_t bytesPerRow = Align(kUnalignedSize, kTextureBytesPerRowAlignment); |
| |
| wgpu::BufferDescriptor bufferDesc; |
| bufferDesc.size = kUnalignedSize * bytesPerRow; |
| bufferDesc.usage = wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0}); |
| wgpu::BufferCopyView bufferCopyView = |
| utils::CreateBufferCopyView(buffer, 0, bytesPerRow, 0); |
| wgpu::Extent3D copySize = {kUnalignedSize, kUnalignedSize, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands)); |
| } |
| |
| // Expect texture subresource initialized to be true |
| EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1)); |
| } |
| |
| DAWN_INSTANTIATE_TEST( |
| TextureZeroInitTest, |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}), |
| D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}, |
| {"use_d3d12_render_pass"}), |
| OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}), |
| MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}), |
| VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"})); |