commit | 623d80899b7ab1ae0936387f5ab34734f3dfba97 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Feb 03 23:29:43 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Feb 03 23:29:43 2021 +0000 |
tree | 59b70db7cc9f7d3d65442d6c178412906e13e6ff | |
parent | 59024a62f6402fe139df3e78beb9b6184d7dfb69 [diff] |
Add a Reserved state for dawn_wire ObjectId allocations Functions like CreateReadyRenderPipeline reserve an ObjectId for the pipeline created but the Id can not be used until the callback is called successfully. Bug: chromium:1172774, chromium:1172775 Change-Id: I145c0f033a2bde7957d15da2da8b9b19c6520ceb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39840 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.