commit | 42429819bfcbdce13482182db02005a5ac254882 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Jul 30 19:34:19 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 30 19:34:19 2024 +0000 |
tree | 439e0a55ff16531178896abd5a8f8046522c9931 | |
parent | 6b1bccfa9b1586458b0a3b879361f0b6ecc76ebc [diff] |
[tint] Use embedded benchmark inputs Rework the benchmark framework to use the auto-generate benchmark input header instead of loading shaders at runtime. During initialization, build a map from benchmark name to WGSL shader, converting SPIR-V inputs as necessary. This map is used when a benchmark requests the parsed WGSL program for a registered benchmark. Bug: 42251293 Change-Id: I002d7ad3690eb973c999866e4aa57e8d4aecb7a2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200517 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.