Move ResourceTable type up to core. Currently the ResourceTable type exists only in the SPIR-V backend. This type provides a `handle` address space wrapper used to hold the texture/sampler array information for bindless. The other backends like HLSL (or just creating tests) will need access to the same structure to define their generated vars into. This CL moves `ResourceTable` up to core and makes it available to other backends. Change-Id: Ic51aba1afb51a0742a37906f7daebc12a94f1a02 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/287715 Auto-Submit: dan sinclair <dsinclair@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.