Reland "Remove SwapChain from the API"

This is a reland of commit 966c91706b9a39c30bd3fc24f9f776a02cda8aaf

Reland with:

 - Missing length fields added in dawn.json
 - A blocklisting of Surface::GetCurrentTexture for the LPM fuzzer
 - Minor changes to comments

Original change's description:
> Remove SwapChain from the API
>
> This applies the switch from manipulating a SwapChain object to calling
> Surface::configure that was brung to the standard webgpu.h a couple of
> months ago.
>
> I believe this needs a bit of extra work, but at this stage I need a
> review from people more familiar with the codebase to tell me if I am
> going in the right direction.
>
> The SwapChain object is still here, but no longer present in the API.
> Instances of the swap chain are now owned by the surface object. The
> test for surface capabilities is partly calling a method of the
> PhysicalDevice in order to have backend-specific capabilities.
>
> So far I mostly tested with the Vulkan backend, though I tried to
> provide a valid implementation for all backends.
>
> Reland changes:
> This fixes commit 167600, which was causing lock issues because the
> surface was failing at locking the device before calling it's internal
> SwapChain's methods like Present and GetTexture.
>
> Bug: dawn:2320
> Change-Id: I6773c9de069ad4f4f93ad47ace6a5773665f4e92
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/179580
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Élie Michel <elie.michel.fr@gmail.com>

Bug: dawn:2320
Change-Id: I02800d940d374c57237839c651ce26725b17928f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/182560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
54 files changed
tree: a4957a4535e08623eab32c03a0ed8be82526e668
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.