Roll ANGLE from cc32323db270 to 1206c0db1e17 (16 revisions) https://chromium.googlesource.com/angle/angle.git/+log/cc32323db270..1206c0db1e17 2026-04-21 bsheedy@chromium.org Remove mac-ir-test infra/specs entries 2026-04-21 syoussefi@chromium.org Translator: Avoid setting initializer for too-large variable 2026-04-21 geofflang@chromium.org Disallow palleted texture formats in glCopyTex[Sub]Image2D 2026-04-21 dsinclair@chromium.org Defer the recycling of handles 2026-04-21 kbr@chromium.org Vulkan: fix maximum index when converting index buffers on GPU. 2026-04-21 mark@lunarg.com Tests: Upgrade final_fantasy trace 2026-04-21 rafael.cintron@microsoft.com GL: Fail EGL init cleanly when GL 3.2 is unavailable 2026-04-21 olv@google.com Vulkan: gate external rendering and texturing support by isExternal 2026-04-20 bsheedy@chromium.org Remove mac-ir-test 2026-04-20 syoussefi@chromium.org Vulkan: Wait for post-link tasks even if link fails 2026-04-20 bsheedy@chromium.org Add src-side Mac/IR trybot 2026-04-20 geofflang@chromium.org D3D11: Use uint64_t for buffer storage LRU count 2026-04-20 geofflang@chromium.org Only check stencil front write mask for partial init 2026-04-20 geofflang@chromium.org GL: Disable rasterizer discard for robust resource init 2026-04-20 geofflang@chromium.org D3D11: Avoid cache self-eviction for uniform buffers. 2026-04-20 syoussefi@chromium.org Remove MakeStaticString from eglQueryString(EGL_VERSION) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: kainino@google.com Change-Id: I70c5e95fedd109562a3f01643898139a080dbf21 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/303975 Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.