commit | 8c1014e214c286eba8a8347a320fd65b8ae55296 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri Aug 23 15:14:51 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 23 15:14:51 2024 +0000 |
tree | 22a434419c53d66b81573b9764434f4d9d5d1d0f | |
parent | 9ec014cb9420cdde461a2485f716b3cd714f789b [diff] |
[hlsl] Fix DecomposeUniformAccess to cast index to u32 for LoadVectorElement Bug: 42251045 Change-Id: Ib81df95cd9cc7c7068b07ff7ff33c9d1b0c08d0b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/203655 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.