commit | 8ccad544418cdc2756ba80cf7b19e712ef419fc7 | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Wed Sep 20 01:07:22 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 20 01:07:22 2023 +0000 |
tree | 9a435d29d9685dcb577805a7e89de7429f8790c1 | |
parent | a3dd333407ec218906f19ecc811e341468f2087f [diff] |
Metal: Optimize Render Pass Command Buffer Execution Don't set redundant state. Change-Id: Ie08c290386bc73fec6bc893d9b94846aaf8d55b1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/135302 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.