|author||Gregg Tavares <email@example.com>||Wed Sep 20 01:07:22 2023 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Wed Sep 20 01:07:22 2023 +0000|
Metal: Optimize Render Pass Command Buffer Execution Don't set redundant state. Change-Id: Ie08c290386bc73fec6bc893d9b94846aaf8d55b1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/135302 Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Gregg Tavares <firstname.lastname@example.org> Kokoro: Kokoro <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.