| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/tests/DawnTest.h" | |
| namespace dawn { | |
| namespace { | |
| class AdapterPropertiesD3DTest : public DawnTest {}; | |
| // TODO(dawn:2257) test that is is invalid to request AdapterPropertiesD3D if the | |
| // feature is not available. | |
| // Test that it is possible to query the d3d properties, and it is populated with a valid data. | |
| TEST_P(AdapterPropertiesD3DTest, GetD3DProperties) { | |
| DAWN_TEST_UNSUPPORTED_IF(!adapter.HasFeature(wgpu::FeatureName::AdapterPropertiesD3D)); | |
| { | |
| wgpu::AdapterInfo info; | |
| wgpu::AdapterPropertiesD3D d3dProperties; | |
| info.nextInChain = &d3dProperties; | |
| adapter.GetInfo(&info); | |
| // This is the minimum D3D shader model Dawn supports. | |
| EXPECT_GE(d3dProperties.shaderModel, 50u); | |
| } | |
| { | |
| wgpu::AdapterInfo adapterInfo; | |
| wgpu::AdapterPropertiesD3D d3dProperties; | |
| adapterInfo.nextInChain = &d3dProperties; | |
| device.GetAdapterInfo(&adapterInfo); | |
| // This is the minimum D3D shader model Dawn supports. | |
| EXPECT_GE(d3dProperties.shaderModel, 50u); | |
| } | |
| } | |
| DAWN_INSTANTIATE_TEST(AdapterPropertiesD3DTest, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |