blob: a1341e252c8de71e717eb978364e4430ea7c6b82 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
bvec4 tint_select(bvec4 param_0, bvec4 param_1, bvec4 param_2) {
return bvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
int inner;
} prevent_dce;
int select_e3e028() {
bvec4 arg_0 = bvec4(true);
bvec4 arg_1 = bvec4(true);
bvec4 arg_2 = bvec4(true);
bvec4 res = tint_select(arg_0, arg_1, arg_2);
return (all(equal(res, bvec4(false))) ? 1 : 0);
}
struct VertexOutput {
vec4 pos;
int prevent_dce;
};
void fragment_main() {
prevent_dce.inner = select_e3e028();
}
void main() {
fragment_main();
return;
}
#version 310 es
bvec4 tint_select(bvec4 param_0, bvec4 param_1, bvec4 param_2) {
return bvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
int inner;
} prevent_dce;
int select_e3e028() {
bvec4 arg_0 = bvec4(true);
bvec4 arg_1 = bvec4(true);
bvec4 arg_2 = bvec4(true);
bvec4 res = tint_select(arg_0, arg_1, arg_2);
return (all(equal(res, bvec4(false))) ? 1 : 0);
}
struct VertexOutput {
vec4 pos;
int prevent_dce;
};
void compute_main() {
prevent_dce.inner = select_e3e028();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
#version 310 es
bvec4 tint_select(bvec4 param_0, bvec4 param_1, bvec4 param_2) {
return bvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
layout(location = 0) flat out int prevent_dce_1;
int select_e3e028() {
bvec4 arg_0 = bvec4(true);
bvec4 arg_1 = bvec4(true);
bvec4 arg_2 = bvec4(true);
bvec4 res = tint_select(arg_0, arg_1, arg_2);
return (all(equal(res, bvec4(false))) ? 1 : 0);
}
struct VertexOutput {
vec4 pos;
int prevent_dce;
};
VertexOutput vertex_main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), 0);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = select_e3e028();
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
VertexOutput inner_result = vertex_main();
gl_Position = inner_result.pos;
prevent_dce_1 = inner_result.prevent_dce;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}