| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| ivec4 textureLoad_b1ca35() { |
| ivec2 v_2 = ivec2(arg_1); |
| ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1))); |
| v.tint_symbol = textureLoad_b1ca35(); |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; |
| ivec4 textureLoad_b1ca35() { |
| ivec2 v_2 = ivec2(arg_1); |
| ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1))); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.tint_symbol = textureLoad_b1ca35(); |