blob: 7f482ac44de5f32a87ecc125b29edba3fd2a9251 [file] [log] [blame]
@group(0) @binding(1) var t : texture_2d<f32>;
@group(0) @binding(2) var s : sampler;
@fragment
fn main(@location(0) x : f32) {
if (x > 0) {
} else @diagnostic(warning, derivative_uniformity) {
_ = textureSample(t, s, vec2(0, 0));
}
}