blob: e52aa39120ce35815ef70fce4e65c4f6d18d4217 [file] [log] [blame]
@group(0) @binding(1) var t : texture_2d<f32>;
@group(0) @binding(2) var s : sampler;
@fragment @diagnostic(warning, derivative_uniformity)
fn main(@location(0) x : f32) {
if (x > 0) {
_ = textureSample(t, s, vec2(0, 0));
}
}