commit | f9e87c86de6b0ccb7d10c83f54fbb3af0fe00211 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Aug 30 00:44:34 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 30 00:44:34 2024 +0000 |
tree | 9b901a0be5311d4ec722000c37d4ec362103c7fb | |
parent | 25d0e36cc28ea5413e1fe6ab0dfed83b39a42f8b [diff] |
[msl] Apply fixed sample mask during ShaderIO This needs to be combined with a user-declared sample mask builtin, or created as a new builtin if no user-defined builtin sample mask is present. Bug: 42251016 Change-Id: I15745a282e37d0b5451de045b13e746147cfec98 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204455 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.