commit | 8d5f6cb32c791084554dd198731bf39d46cf6170 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Wed Jul 03 02:24:32 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 03 02:24:32 2024 +0000 |
tree | e05cc4d3ec9c15cd03dbf7cfee6c011149ed148d | |
parent | 9bbe2114a1f103fe1dde36b23db2238c485fd57e [diff] |
D3D11: Use compute shader for T2B with certain formats. Bug: 348654098 Change-Id: I4002386395213b5e8a05394305fecc4f1eff152c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195400 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.